State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Third Person Games on iOS in Latin America: Q1 2022

Discover the performance trends of the top third person games on iOS in Latin America during Q1 2022, based on data from Sensor Tower.

Top 5 Third Person Games on iOS in Latin America: Q1 2022

In the first quarter of 2022, the top third person games on iOS in Latin America showcased diverse performance metrics in terms of downloads, revenue, and active users. Here's a detailed look at the trends for the top five games: Free Fire, Free Fire MAX, Genshin Impact: Natlan Launch, PUBG MOBILE, and Stumble Guys.

Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED experienced a gradual decline in weekly downloads, starting from around 155K at the end of December 2021 and reducing to approximately 106K by the end of March 2022. The game's weekly revenue peaked at around $891K in late December and then fluctuated, ending the quarter at about $738K. Active users saw a decline from 4M to approximately 3.2M over the quarter.

Free Fire MAX, also by GARENA INTERNATIONAL I PRIVATE LIMITED, had a similar trend with weekly downloads starting at 58K and ending at 38K. Revenue varied throughout the quarter, peaking at $202K in early March and ending at $176K. Active users remained relatively stable, fluctuating around 300K.

Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. showed a consistent pattern in weekly downloads, ranging from 27K at the start of the quarter to about 15K by the end. Revenue showed significant peaks, reaching $201K in early January and $186K in late March. Active users decreased from approximately 159K to 140K over the quarter.

PUBG MOBILE by Tencent Mobile International Limited saw weekly downloads drop from 34K to 19K. Revenue peaked at $131K in mid-January and ended the quarter at about $80K. Active users remained relatively stable, fluctuating around 350K.

Stumble Guys from Scopely, Inc. had a strong performance with weekly downloads starting at 48K and peaking at 89K in late February, then slightly declining to 62K by the end of March. The game's revenue saw a significant increase, peaking at $152K in the last week of March. Active users consistently grew from approximately 215K to 413K over the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022